AI Insights · Timothy · January 2022
Top 5 Roguelike Games on Android in Mexico, Q4 2021
Discover the performance of the top 5 Roguelike games on Android in Mexico during Q4 2021, including trends in downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the top 5 Roguelike games on Android in Mexico showcased diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how these games fared:
Hero Wars: Alliance experienced significant fluctuations in weekly downloads, peaking at over 75K in late September and then dipping to around 7K by early November. The game saw a resurgence in late December with downloads climbing back to approximately 34K. Revenue demonstrated a steady increase, peaking at around $10.8K in mid-December. Weekly active users ranged from a high of 188K in late September to a low of 84K in early November, stabilizing around 129K by the end of the quarter.
Soul Knight maintained consistent weekly downloads, fluctuating between 6K and 12K throughout the quarter. Revenue saw a notable rise in mid-December, reaching approximately $2.4K. Active users remained relatively stable, averaging around 110K, with a peak of 124K in late December.
Looney Tunes™ World of Mayhem saw a steady decline in weekly downloads, starting at nearly 19K in late September and dropping to around 3K by the end of December. Revenue showed a similar trend, with a slight increase in December, peaking at approximately $3.6K. Active users decreased from 35K in late September to around 12K by the end of the quarter.
Hero Squad! had varied weekly downloads, peaking at around 21K in mid-November but dropping to approximately 1.5K by late December. Revenue remained modest, with the highest weekly earnings around $161 in late October. The game’s active users saw a significant rise in mid-November, reaching up to 47K, before stabilizing around 27K towards the end of December.
RAID: Shadow Legends exhibited consistent weekly downloads, ranging between 2.8K and 7K. Revenue saw fluctuations, peaking at approximately $8.1K in mid-December. Active users ranged from around 11K to 16K, with notable peaks in late November and mid-December.
The data presented here comes from Sensor Tower, providing valuable insights into the performance of these popular games. For more detailed analytics and trends, visit Sensor Tower.